Joy Mou is a UIUX / Product Designer based in Los Angeles.
She works at the intersection of AI-assisted systems, human-centered design, and interactive experiences. Her work focuses on designing 
end-to-end product experiences that support communication, emotional understanding, and decision-making in complex systems.

EXPERIENCE


HarmoLink
UIUX Design & Service Design
2024, New York, USA
  • Designed an AI-assisted product and service system to improve communication between people with depression and their families.
  • Led end-to-end UX and service design, including user research, personas, journey mapping, user flows, and interaction patterns.
  • Created a high-fidelity Figma prototype featuring AI-guided response suggestions and empathy-focused feedback for family conversations.
  • Designed notification and support flows informed by wearable-based signals, balancing feasibility, ethics, and emotional safety.

Brush of China UIUX Design & Interactive Design
2024, New York, USA
  • Designed an AR-assisted learning experience and interface system to lower the barrier to learning traditional Chinese painting techniques.
  • Developed a structured learning flow and interface layout combining step-by-step guidance, visual overlays, and contextual UI cues.
  • Designed in-AR and mobile interfaces to support instruction, feedback, and progress tracking during self-guided learning.
  • Explored how immersive interaction and interface design can support skill acquisition and cultural understanding.

AI-Mediated Relationship DesignProduct Design · Human–AI Interaction
  • Designed a relationship advice experience exploring how AI can support interpersonal decision-making across cultural contexts.
  • Conducted qualitative research to inform tone, structure, and boundaries of AI-generated advice.
  • Prototyped an AI-assisted chatbot by comparing outputs from multiple language models and integrating insights into interaction design decisions.

An Instant Film Festival Branding, Web & UIUX Design

  • Designed the visual identity and end-to-end website UI/UX for China’s first professional AI film festival, centered on AI-assisted storytelling.
  • Supported a 7-day AI filmmaking marathon, designing digital and promotional assets to guide creators through submissions, schedules, and key milestones.
  • Designed branding, web experiences, and communication materials for the final award ceremony, attended by prominent filmmakers and industry professionals.
  • Translated the festival’s concept into a cohesive, scalable design system across web, promotion, and event touchpoints.

Affective Computing Group · USC Institute for Creative TechnologiesResearch Assistant
  • Supported applied research on AI-mediated communication and affective computing, focusing on emotion expression in negotiation contexts.
  • Conducted cross-lingual qualitative analysis (Mandarin & English) and evaluated large language models for emotion-related inference and interaction support.
  • Coordinated video-based negotiation experiments, including participant recruitment, session setup, and data preparation.
  • Translated experimental findings into design implications for AI-assisted interactive systems.

USC Creative Media & Behavioral Health CenterVolunteer Research Assistant

  • Designed interactive XR/WebAR and serious game experiences to support empathy, communication, and reflection in healthcare contexts.
  • Conducted qualitative research, including interview analysis and observational coding, to inform system-level design insights.
  • Planned and facilitated playtesting sessions with clinical stakeholders, translating findings into actionable design and research outcomes.


PUBLICATIONS


[1] Deborah Yuen, Zhaoyi Mou, Rhys Turner. “Embodied Digital Twins and 3D Simulations with UE5 for Interactive Media.” ACM SIGGRAPH Asia 2025 Courses, 2025. DOI: 10.1145/3757371.3763254. Available at: https://camps.aptaracorp.com/ACM_PMS/PMS/ACM/SACOURSES25/1/48fbe2f3-84e5-11f0-957d-16ffd757ba29/OUT/sacourses25-1.html

[2] Zhaoyi Mou. Beyond the Silence: A Narrative Game for Training Family Caregivers of People with Depression. ACM CHI Conference on Human Factors in Computing Systems 2027 (In Preparation).

[3] Zhaoyi Mou, Deborah Yuen. Ghosted or Just Busy? AI Advice for the Modern Dating Game. ACM CHI Conference on Human Factors in Computing Systems 2027 (In Preparation).

[4] Bin Han, Zhaoyi Mou. Above the Head, Beneath the Feeling: Symbolic Emotion Displays for VR Communication. ACM SIGGRAPH Asia 2026. (In Preparation).

[4] Deborah Yuen, Zhaoyi Mou, Mark Ramos. Predictive Multimodal UI for Spatial Computing. ACM CHI Conference on Human Factors in Computing Systems 2027 (In Preparation).

SKILLS & TOOLS


Product Design · UX Design · Interaction Design · Interface Design · End-to-End UX
User Research · Usability Testing · Qualitative Analysis · Customer Interviews
User Flows · Wireframes · High-Fidelity Prototypes · Design Systems
AI-Assisted Experiences · Human–AI Interaction

Figma · Adobe Creative Suite · Prototyping · Design QA
Cross-Functional Collaboration (Product, Engineering, Research)

EDUCATION


University of Southern CaliforniaMaster of Fine Arts, DesignAug. 2024 - May 2026 (Expected)
Los Angeles, USA


School of Visual Arts Bachelor of Fine Arts, DesignSep. 2020 - May 2024
New York, USA


Yale UniversitySummer SessionJul. 2022 - Aug. 2022
New Haven, USA



















Zhaoyi Mou

zmou@usc.edu
Product / UIUX Design
Los Angeles
About Me 
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